Combat
Player-controlled rhythm: queue six actions, execute in chosen order, and use chain timing, typed damage, status pressure, and Weave charges to shape the turn.
Enter chamberMechanical chambers recovered from the systems beneath Oathsworn: Compact.
Player-controlled rhythm: queue six actions, execute in chosen order, and use chain timing, typed damage, status pressure, and Weave charges to shape the turn.
Enter chamberTen sigil identities form a resonance web. Passive links support the party, while Oath-Weavers combine sigils into Weaves, Rites, and compact surges.
Enter chamberOath Prisms preserve oath-patterns. Banner attunement, pity, spark, Archive Tokens, and duplicate Prism Shards make acquisition legible.
Enter chamberPrism Shards, rarity, equipment, and runes shape an Oathsworn into a clearer expression of the promise they carry.
Enter chamberStrong squads begin with a win condition, clear roles, planned execution order, sigil compatibility, series synergy, and disciplined Weave economy.
Enter chamber